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Realm Tactics- |
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Communication by
and
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Something you should get used to
in RvR is keeping your chat tab at Main. The reason for this is that
you need to be able to monitor a few conversations at once. You need
to see the chat group conversation, group conversation, alliance
conversation and guild conversation in a major RvR battle.
While at the Main tab, to communicate, use the following switches:
/c = chat
/g = group
/gu = guild
/as = alliance (if you have rights)
From each of these chat groups you'll be able to see everything that's
going on in RvR and communicate at any chat level. Get into the habit
of using the Main tab exclusively while in PvE, then practice in BG1.
1) A good way to get people to hate you is
to spam a channel when there is RvR going on. NEVER yell 'help' in the
chat channel unless you also give the location that you need help at.
Doing a /yell when a guard has aggroed IS fine though.
2) If you happen to spot enemies first, give the approximate number,
or number of groups, and the direction that they are coming from.
Bad Ex. 'MIDS INC'
Good Ex. '3FG Mids INC'
Best Ex. '3FG Mids INC NW at M1'
Not a tactic, but a reminder.
You can turn off about all chat in a certain channel. Where MAIN is
usually a good idea to watch to get all info. Sometimes you don't need
to hear stuff from alliance, or even guild. You can select a tab to
just broadcast to you things like chat and group, if that's all you
need, which sometime is. If you have hard time watching everything at
once. Try out a few at a time, then move up to the MAIN tab.
The other window can be modified also by right clicking on it. A lot
of times you will be working with attacks that require you to see what
has happened, but cant since it goes by so quick. You can turn off a
lot of things like, pulse spells or other players attacks, freeing you
up to focus on what it is you are doing.
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Battleground Basics by
and |
The first RvR experience most
people have are in the Battlegrounds (BGs for short). There are three
available and they are based on your level as follows:
BG1 - Lvls 20-24
BG2 - Lvls 25-29
BG3 - Lvls 30-35
Each battleground has the same geography. Each realm has it's own
portal keep. There is one center keep which is every realms goal to
take and hold.
When you first get into any BG, the first thing to do is ask someone,
anyone, for an invite into the chat group. If one is not going on,
then start one. It's vital that everyone in the BG be able to
communicate outside whatever groups are formed.
This brings up the second thing you'll need to do. Get into a group.
Any group will do at first. If there are enough Albions around, try to
get each group such that you have the following mix:
1) Speed - Ex: Minstrels or Sorcerers
2) Tanks - Ex: Armsman or Mercenary
3) Healer - Ex: Cleric or Friar
4) Stealth - Ex: Infiltrator or Scout
These are the core essentials for a group. Other essentials such as
root, mez or other crowd control abilities, plus raw damage or damage
over time from such classes as Wizards and Cabalists are also needed,
but for the BGs, this the minimum you'll want to try and achieve in a
group. Note that some times you'll get this mix, but many times you
won't. However, it is important that if one group has 2 Minstrels and
another group has no Minstrels but 2 Clerics, it's a good idea to
trade off.
Now, some lingo of the BGs:
apk = Albion Portal Keep
hpk = Hibernian Portal Keep
mpk = Midgard Portal Keep
ab = Albion Bridge
mb = Midgard Bridge
hb = Hibernian Bridge
ck = Center Keep
cg = Chat Group
So, now your in a chat group and you have a group. The next thing is
to send out the stealthers and figure out where your opponent is.
Recon is essential in the BGs (as it is in real RvR). Being an Albion
you'll often find the Mids are camping apk and they generally own the
ck. This can be frustrating if there are few of you and many of them
(often the case). How do you get around this?
The first tactic is to simply charge them. They can't come around your
back as they'll die from the uber guards at apk. If you equal their
numbers, send your stealth classes around their backs and then sound a
charge. Most times you'll wipe them out and be able to move off of apk
if the charge was well executed. This is a good tactic to practice as
it gives the whole group a chance to work together.
If they outnumber you, the next best thing is to use that speed in the
group (if you have it). From apk, look toward the ck off in the
distance. Now turn 90 degrees to your right. Move your group off in
that direction around the edge of the map. The Mids will have a hard
time seeing you move especially if you get them to stand to the left
of apk. If you have two groups of Albs, one group should stay at apk
to distract the Mids.
Go through some trees and slowly curve to your left. You'll hit a
river. Cross the river and take a left. You'll come to the mb (Mid
Bridge). The idea is to camp there for a bit. Because of their
population advantage, Mids generally feel very safe moving from mpk to
mb. Set your groups stealthier up the path toward mpk. One of two
things will happen, either a few Mids will come from the ck or a few
will come from mpk. When they do come, and they will, have the
stealthier alert the group, but don't engage just then. Attack them as
a group with the stealthier picking off healers or casters in the
back.
When the battle is over, cast one or two heals or rez if needed, then
move around the ck counter-clockwise toward the Hibernian bridge, but
stop about halfway there. Find a spot that's at the edge of the map
and rest up. It's important to move as the Mids have a cg just like
you do and they will communicate that Albs are on the loose. However,
if you move quickly, they won't know where you are resting. Sit a few
minutes. Usually there are not many Hibernians out, so generally
you're safe resting in Hibernian territory for a few minutes.
Again, have the stealthier of the group move up to the Hibernian
bridge. Set your group up a distance away. If Mids show themselves,
attack. If none come after about 1 minute, move toward apk, again
going counter-clockwise.
By this time the main Mid force at apk should have gone to investigate
your first attack. Now is the time to strike with one group of Albs at
apk and your group coming from behind. Coordinate this attack and
enjoy the RPs. If the Mids are still too numerous, run back the way
you came and repeat the attack on the Mids coming from or going to mpk,
but this time use the woods as cover for an ambush. Repeat the hit and
run tactics until you are able to split the Mids by apk up enough so
that you can take them with whatever Albs you have.
If the Hibernians do show up in the BGs, then there are other tactics
to employ, but this post is really to show a tactic to use in a
typical BG night where there are generally more Mids than Albs and no
Hibs out at all and you want to get off the apk and split the Mids up.
I've been in a group which used this tactic and we had great success
pushing the Mids all around the battleground.
To summarize:
1. Get in a chat group
2. Get in as balanced a group as you can
3. If outnumbered, use hit and run tactics to split the enemy
4. If equal in number at apk, use charge tactics with stealthier at
their backs
Now, get out there and practice up.
There is a slight difference between the cks
that should be noted. Each BG has a different 'type' of keep. If
memory serves right, BG1 is a Mid type keep, BG2 is Hib type, and BG3
is an Alb type.
Learning how to play in each keep is very important , since each keep
has str and weaknesses.
exps:
Hib keeps have very high walls, and nothing to hide behind when you
are up on the ramparts.
Albs ramparts are lower than the walls and require you to position
your self through spaces to be able to shoot or cast from safely.
Mids walls, though they look closely to that of Albs , have the
advantage of being able to climb up on top of the walls for a better
shot.
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RVR Basics - /stick, /face by
and |
Here is a very simple thing
everyone needs to know when they enter RvR, whether it be the
battlegrounds or realms. I'm speaking of course about the /stick and
/face command.
After targeting an enemy, the /stick command will keep you on that
target within melee distance even if they should move.
Likewise, the /face command will automatically keep you facing the
enemy even if they try to get behind you.
One tactic I've used against new opponents to RvR is to target them,
use /stick then /face and then my side-to-side strafing buttons. If my
opponent hasn't used /stick and /face, then what happens is I strafe
in a circle around them and end up at their back. The /face command
keeps me always facing them. They therefore can't hit me and are
completely confused as to what just happened. If you are up against
more experienced RvR opponents, this won't work as they will have used
/stick and /face on you already. However, if you are in a 2v1
situation favoring your side, you can both use /stick and /face where
one can rotate the enemy so the other can use side or back maneuvers
as the enemy will be stuck and facing one of you.
In recent patches Mythic has allowed players to put /stick and /face
associated with keyboard commands. This is a huge help. If you haven't
done so, make sure you have /stick and /face hot keyed, then practice
using these commands in PvE in every encounter. Once it becomes second
nature to you, you'll have one less thing to think about in RvR.
One of my favorite things to do as a S/S
tank is to Slam/Brutalize someone to stun them, then run through them,
hit /sick, then my Backslash attack.
This does three things in my favor:
1. It puts me behind them very quickly. I dont have to worry about
hitting my arrow button and rotating around to face them to use
Backslash and possibly missing one of the 2 shots i get while they are
stunned.
2. Backslash does about the same amount of damage as Diamond Slash,
without having to do the Amethyst Slash first. ie to huge attacks
quick.
3. They are not facing me anymore. Making them either try to run, I
get more Back Slashes in, or they have to rotate to face me, I still
get more hits in. (this is of course if they are not smart enough to
either /face or /stick me)
Something else that is not used as much, but had to be used back in
the day, was a tactic to use against archer classes for shield users.
While running through the frontier and you find an arrow suddenly in
your chest, hit Engage , /face, auto-run, sprint, /stick (over and
over till you close enough). Archers use to be a very hard class to
escape death from, but I found that this tactic was fun to use and
caused many archers to rethink shooting me.
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a |
Armor by |
One of the most useful things
you can do is keep your armor as close to your level as possible.
Anything higher than yellow is just a waste of money, unless you plan
on growing into some orange con armor soon. Never wear anything red or
purple that you planned on keeping, it will degrade to fast. Blue con
armor should be replaced as soon as possible, if it has some good
stats then it may be ok to keep for awhile, but not a whole suit, that
will just lower your AF to much. Never ever wear something green or
grey, no matter what the stats are. This goes for casters aswell.
Trust me, stuff will miss more , allowing you to get another spell
off.
When you can, buy player made. For lvls below 15, or even up to 20,
store bought is fine. The cap for AF would keep you from using the
full potential of player made items.
Quality - 98% and 99% are good. You do not need a 100% set every
single time you get new items made. 100% is really just a waste of
time and money. You can overcharge a 99% in spellcrafting to get the
100% stats on it, so dont worry.
lvl 35 compared to lvl 50
Having a full set of player made helps out alot for the BGs,
especially BG3.
You can max all your stats very easily through SC and in the BG you
may want to do this. I have a 33 scout that has one shoted a few lvl
30s. Thats such a good feeling =].
lvl 50 is a different story, even though you get epic armor, 100%, and
lots of stats. You will find your self over the cap in many areas, and
far below it in others. Save up, save up alot. You will want a full
set of 99% crafter 102AF or 51AF armor and pray that you get a few
100% in there as well. As before, you can over charge a 99% to get
same stats as the 100% would hold, and the AF is not that much
different between the two.
As far as SC armor, when you get to the prime lvls to get fully
charged armor, ie 35 and 50, you will need to sit down and do lots of
thinking about your character before you start imbueing. Planning
ahead of time pays out in the end.
With the proper planning and right equipment, you will be a force to
reckon with. So enjoy and happy hunting =]. |
a |
Items by |
Just to add a little to what
Kiltorn said, it's important to also pay attention to a weapon or
amor's Condition, Quality and Bonus stats. Each of these effect how
well you hit or are not hit in RvR.
In terms of armor, Quality effects the AF of the armor. This in turn
effects the damage you take. Condition of armor directly effects the
amount of damage you take. According to Mythic:
"Effective AF" is derived from base AF (the number currently
displayed on right-click). Every armor item has a base Armor Factor,
base AF divided by 2 equals Item Level for everything but Cloth, where
AF = Level. But when you're in combat, the base AF is affected by
Quality and Condition. Quality affects both the chance the armor will
completely absorb the blow, and the amount of damage you take when it
does, so the impact of quality "double dips". Condition only
affects the damage taken. So "Effective AF" equals Base AF
times Quality squared times Condition."
Got that? Good. Now, the enchantment bonus you can put on armor and
weapons also effects whether or not you get hit or will hit your
target. The bonus on the armor is compared to the bonus on the weapon
hitting the armor. The difference either goes for or against you. For
example, if you have armor with a 10% bonus and your opponent has a
weapon with a 5% bonus, you gain a 5% edge over whether or not your
opponent is going to hit you (the 5% becoming a plus factor in a big
ol' formula).
On the weapon side the Quality effects how much damage you do, then
Condition is factored in after Quality is taken into account. Again,
the bonus aids in whether or not you hit.
So if you really want to be at the peak of perfection in RvR, make
sure your equipment is at 100% Condition, the best quality you can
afford, and always, always enchanted. Plus of course everything
Kiltorn said. |
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Torch off by
and |
A small thing often overlooked
in RvR is keeping your torch off. Other players can see your toon
illuminated when your torch is on. This is mostly seen at night. The
most visible part is the face of a toon when the torch is on.
Another reason to turn off the torches was
cause enemy guards were more likely to attack you with it on. But now
I think it doesnt matter.
(Talking about the patrols, keep guards have always shot on sight)
I know ive got some SS of me /sticking some guards for like 5 mins
before I finally attacked them. I was trying to get back home, and
just thought it to odd they didnt attack.
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